Tin Man Games has hired Elroy for a number of projects over the years. He has always delivered artwork to a very high quality and has always been quick to make changes after feedback. As well as all of this he's a genuinely nice fella' too.
Catalogue of interface artifacts · Adam "Elroy" Mazzitelli
Built to
look found.
Abstract: twenty years of game and app interfaces that pretend they were dug up, pried off, or won in a card game. Rust, brass, paper and grit, catalogued below as recovered objects. Handle without gloves.
Salvage ledger
Hover a row to inspect · select to enlargeOperator's notes
Report · self-taught · est. two decades agoI'm a self-taught, predominantly 2D digital artist who has spent twenty years building user interfaces for games and applications. My specialty is digital artifacts with a weathered, rustic aesthetic: objects you'd find in a post-apocalyptic landscape, a country barn, or an abandoned warehouse. Basically, stuff that looks like you'd need a tetanus shot if you touched it.
Along the way I've worked with brilliant indie studios on everything from small apps to adaptations of the Fighting Fantasy franchise, plus super-secret projects for the likes of UFC and Disney/ABC. Melbourne-based, worldwide reach.
- Complete interface suites
- Concepts, assets, illustration
- Titles and visual identity
- Motion for interface and media
Intercepted transmissions
Client channel · verbatimElroy has a great mix of art, UI, UX, and playful sensibilities that make him a valuable and delightful team member.
Need something that looks found?
Open for UI design, 2D art, logos and animation. Single artifacts to complement existing work, or a full suite built to one aesthetic. Describe the job; the workshop replies.