Self-taught 2D artist with two decades crafting user interfaces for games and apps. Known for weathered, tactile aesthetics — the kind of design that tells a story before a word is read.
I'm a self-taught, predominantly 2D digital artist with two decades of experience creating user interfaces for games and applications. My specialty is digital artifacts with a weathered, rustic aesthetic — the kind of objects you'd find in a post-apocalyptic landscape, a country barn, or an abandoned warehouse. Basically, stuff that looks like you'd need a tetanus shot if you touched it.
Over those years I've been lucky to work with amazing indie studios on projects ranging from small apps to adaptations from the Fighting Fantasy franchise, and super-secret projects for the likes of UFC and Disney/ABC.
Melbourne-based. Worldwide reach.
Complete interface suites for games and apps — from individual elements to full aesthetic systems.
Character design, environmental art, concept illustration, and custom asset creation.
Logo designs, game titles, and visual identities with distinctive character and presence.
2D animation and motion design for interfaces, trailers, and interactive media.
"Tin Man Games has hired Elroy for a number of projects over the years. He has always delivered artwork to a very high quality and has always been quick to make changes after feedback. As well as all of this he's a genuinely nice fella' too."
"Elroy has a great mix of art, UI, UX, and playful sensibilities that make him a valuable and delightful team member."